Unity 2020 By Example by Robert Wells

Unity 2020 By Example by Robert Wells

Author:Robert Wells
Language: eng
Format: epub
Publisher: Packt Publishing Pvt Ltd
Published: 2020-09-29T00:00:00+00:00


Figure 7.9 - Creating a particle system

Sometimes, on creating a particle system for a 2D game, the particles themselves may not be visible because they appear behind other 2D objects in the scene, such as the background and characters. You can control the depth order of the particle system from the Inspector. Click on the Renderer roll-out title to expand options relating to rendering:

Figure 7.10 - Adjusting render properties

From the Renderer group, set the Order In Layer field to a higher value, above the order of other objects to render the particles in front, as shown in Figure 7.11:



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